A well built ogre warr will beat a well built barb warr any day, no offense. If you're going to go berserker, you aren't looking to tank a tough mob. The -2 def mods on the cm and -3 on the mca berserker are not good for taking a hit. You might win in a duel, but duels don't say anything about your tanking abils. As for sks, they are definitely a force to be reckoned with, and one that's underappreciated. My sk used to tank mobs after the main healer and MT (pally) as well as the back up tank (warr) dropped, working on nothing but stacks from the necs if I was lucky and yet still was treated like he wasn't a viable tank.
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'Ware fool, that you put too much stock in the power of the spoken word, ledt the unspoken one trample you from behind!
Well, I am going Ber when I have 1k CMS, so while I am working on that, I will be Hero...MT, then I will rehab and turn into a pure DMG dealing warrior, I know Duels dont tell you how good you are whe nit comes to tanking, but I researched ber a little, and found out Ican still Tank, just not anything thats epic or really really hard to tank lol...but all the 'normal' tanking spots for a 60, I can do no problem.
Fistandantilus wrote: Well, I am going Ber when I have 1k CMS, so while I am working on that, I will be Hero...MT, then I will rehab and turn into a pure DMG dealing warrior, I know Duels dont tell you how good you are whe nit comes to tanking, but I researched ber a little, and found out Ican still Tank, just not anything thats epic or really really hard to tank lol...but all the 'normal' tanking spots for a 60, I can do no problem. And welcome Maldovar to the DH forums!
lol, thanks for the welcome, and yeah, a berserker can tank most regular camps fine. One they might have a problem with is bandits at 60, since that camp is purely ac/def mod based and they hit friggin' hard if you don't have them.
To reply to one or two other things I missed before, warriors didn't get screwed imo (and I have one that I love) they just got balanced, thus very little change. Rather, I think pallies got overcompensated and made too powerful. I knew pallies who were extremely strong defensively to MT even prior to CBing, not to mention being able to put up a 400+ heal damage shield that can allow a pally to pull an entire tfg camp with no damage except to their armor.
Sks did get some help with their buffs and taps, but it seems like they took the shaft on their procs, but given the power to do it they can debuff a mob nicely now and I think the taps actually stack with other buffs, finally.
Oh, and Terr, just wondering what your cm count is? One thing to remember is if you're the MT you should be planning on ava. Best advice I can give you is if you want to be a pure MT, don't expect to be the best grind tank. Figure out your general base gear adjusting for what gear you might have to switch out for resists, figure what you might need to max sta and agi, and then drop it by 150. The buff is going to take it up the rest of the way. Between str to help hold aggro and agi / sta to take the hits, that can save you 450 tps between the 3, as well as a lot of cms, though given you need the 250 base in sta and agi to unlock the maxes. MTing really comes down to a few things. First, at least 75% of an MT's success on a good raid is the guild around them. The other 25% is gear, character build and a drive not to die and lose everyone else. If you already did all that, then you just need to get more stack healers
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'Ware fool, that you put too much stock in the power of the spoken word, ledt the unspoken one trample you from behind!